Aug 09, 2005, 01:54 AM // 01:54
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#1
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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-Fear Me!- This skill is way under powered
I think Fear Me! for Warriors could use a mega boost of strength! With 11 in tatics you only put out an energy drain of 3! C'mon let's raise the bar on this!
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Aug 09, 2005, 01:57 AM // 01:57
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#2
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Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
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fear me + batle rage = -3 energy per second
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Aug 09, 2005, 02:03 AM // 02:03
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#3
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Wilds Pathfinder
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This skill is insanely good. Massive aoe energy denial; BR is not the way to go though. With 13 tactics it takes 4 energy in quite a large area.
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Aug 09, 2005, 02:14 AM // 02:14
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#4
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Try using Fear me! against an Ele with +60 energy...wouldn't even put a dent in their supply. Using Battle Rage + Fear Me! the Mes just has to cast Soothing Images and adrenaline goes bye bye!
Last edited by johnnylange; Aug 09, 2005 at 02:26 AM // 02:26..
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Aug 09, 2005, 02:41 AM // 02:41
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#6
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by johnnylange
I think Fear Me! for Warriors could use a mega boost of strength! With 11 in tatics you only put out an energy drain of 3! C'mon let's raise the bar on this!
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Hmmm last I remember warriors arent about energy drain. I could see this skill working very well teaming with a energy drain mesmer. Thats about it bub.
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Aug 09, 2005, 03:00 AM // 03:00
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#8
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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This is one of the best way to beat spirt spammers. Fear me + cyclone axe = 2 energy gone every 3 seconds (Spirts will power adrenaline.)
And since the nice rangers usually use zpehry if you have a zelaous axe you can to this for ages and once ever seccond. This skill is fine as it is.
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Aug 09, 2005, 03:33 AM // 03:33
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#9
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Battle Rage ends when you use a skill and you lose all adrenaline as a result. You would basically be building up Fear Me! a little faster at best.
And even at 16 tactics, it's only 4.
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Aug 09, 2005, 03:37 AM // 03:37
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by Moltov joss
Hmmm last I remember warriors arent about energy drain. I could see this skill working very well teaming with a energy drain mesmer. Thats about it bub.
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I totally agree, I'm in no means wanting to take away the Mes's job I think it could make for an interesting twist with warriors...I just hate seeing it go to waste.
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Aug 09, 2005, 03:40 AM // 03:40
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#11
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Desert Nomad
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Need to copy it with echo and use other means for adrenalin boosting to really get it to be effective. Only really works good against people who would die to warriors whacking away at them anyway and those that bunch up. Any anti-warrior conter is sufficient to stiffle the buildup of adrenalin to cause any real cause for concern. Most methods for energy boost and management can relegate the drain to be inconsequential as well, without massive drain occuring.
Quote:
Originally Posted by johnnylange
I totally agree, I'm in no means wanting to take away the Mes's job I think it could make for an interesting twist with warriors...I just hate seeing it go to waste.
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This skill is still semi-useable, but unfortunatly there are many other warrior skills that are unusable or just garbage. Then there are the issues of stances not stacking and all the rules for what skill (if any) that can be used if in a stance, combined with long recharges ect. Then there are alot of warrior skills that are more usable to non-warrior primary, but not so useful to a warrior, in more narrow situations.
Alot of professions have sub-par skills or skill lines in some cases and could stand to be retooled as well.
Last edited by Phades; Aug 09, 2005 at 03:45 AM // 03:45..
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Aug 09, 2005, 03:43 AM // 03:43
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#12
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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Quote:
Originally Posted by johnnylange
I totally agree, I'm in no means wanting to take away the Mes's job I think it could make for an interesting twist with warriors...I just hate seeing it go to waste.
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It's not taking the messes job at all. Messers are great at draining a specific target for ALOT of energy. Fear me if for draining groups of enimies for A Small amount of energy. I know the Mes Has Signet of weainess but it can't be spammed anywhere near as effectivly (Ie. Without making huge alteration to your skill bar) as fear me.
Fear me is THE skill to use in alter battles and on campers. They can either spread out and get away from the drain or have No energy. Clycolne + Fear again and again. So long as you're in a group of hostiles you can just keep on doing it. It can be done with hundered blades as well.
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Aug 09, 2005, 05:53 AM // 05:53
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#13
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Wilds Pathfinder
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Now imagine 8 warriors using this skill: 32 mana gone once they use it.
But realisticly, it is a pretty worthless skill. Four mana will be regenerated in exactly 3 seconds by a caster anyways. Is that really enough reason to put it on your skill bar? However, if you buffed the energy loss up to something 7, eight warriors could all use it and drain 56 mana very quickly.
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Aug 09, 2005, 06:27 AM // 06:27
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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I'm going to dissagree with the OP without going into to much detail. Basically your argument about the ele with 60 energy isn't a very good one, because the ele has to use that energy as well as getting it drained.
Also, our guild goes to work on fear me wars really fast whenver we see them, we hate them.
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Aug 09, 2005, 06:29 AM // 06:29
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Each skill costs at least 5 energy, some as high as 25. Fear me at best without runes will be -3 energy after 4 strikes of a weapon.
Throw on FGJ, every two strikes they lose 3 energy.
After you FGJ, you throw up Flurry every 5 seconds so for 15 seconds you're spamming Fear Me at an alarming rate.
Now, lets throw in a Quickening Zepyhr. All skills cost 30% more energy.
Now wouldn't that make every spellcaster fairly angry?
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Aug 09, 2005, 06:32 AM // 06:32
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#16
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Wilds Pathfinder
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If you buff this skill everyone and their grandma will be running at least 5-6 copies if not more. At least now it's not worth overloading your entire team with it, just running a key char or two with 1 or 2 copies.
If you want to buff a skill do it with the trash like rust, half the necro spells, any mind elite, etc.
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Aug 09, 2005, 06:33 AM // 06:33
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#17
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Academy Page
Join Date: Aug 2005
Profession: Mo/N
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I feel that the skill is fine as it is. Warriors don't use Mana all the time, and the mana they do use, costs are low. They have what, 20 energy? Having 4 energy gains from 5 people, there goes a full bar instantly. Some skills are not meant to hurt them, but to help you. The ability to draw in energy to gain max energy for you is the benefit in this skill. Plus, all skills have their set backs. Purge Signet for Monks removes all hexes and conditions but for every one removed the monk loses 10 energy, or Rebirth, costs 10 energy, and when the person is revived, all remaining energy is gone, but the advantage is that it teleports them to you, and for Purge Signet, no more hexes/conditions so if there is 9 hexes, and 3 conditions, you are set to go with removing them all in 1 shot.
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Aug 09, 2005, 06:48 AM // 06:48
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#18
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Wilds Pathfinder
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^
This is like power leak. You don't gain the energy, they just lose it.
If you think it's underpowered, be content with mediocrity and so be it. If you wish to learn more, do a search. It has been brought up before.
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Aug 09, 2005, 10:27 AM // 10:27
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#19
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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Hahahahahahahahahahaha.
Ha.
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Aug 09, 2005, 10:45 AM // 10:45
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#20
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Banned
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2 warriors using arcane echo, fear me, channeling, and battle rage on the alter. THEORYWARS FTW.
15-20 energy drained every couple of seconds from nearly the whole team?
Nah but seriously 1 warrior spamming fearme in the middle of an alter is good.
4 energy takes 3 seconds to recharge? Well you can be casting fear me about every 3-4 seconds so congrats you've just given everyone around you little to no regen.
If fear me gets buffed every HoH team will include 3 warriors using a level 16 tactic fear me :O.
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